System

This folder contains different ways to define systems, for instance to encode a controller.

Control system

Each control system should be implemented as a ControlSystem.

So far, we have implemented a few examples of control systems:

Dionysos.System.ControlSystemGrowthType
ControlSystemGrowth{N, T, F1 <: Function, F2 <: Function, F3 <: Function} <: ControlSystem{N, T}

is one implementation of the ControlSystem type for which we have a growth bound function.

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Dionysos.System.ControlSystemLinearizedType
ControlSystemLinearized{N, T, F1 <: Function, F2 <: Function, F3 <: Function, F4 <: Function, } <: ControlSystem{N, T}

is one implementation of the ControlSystem type for which we have linearized the system map.

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Controller

So far, the abstraction-based methods that we use define either piecewise-constant or piecewise-affine controllers.

Trajectories

Dionysos.System.ContinuousTrajectoryType
ContinuousTrajectory{T, XVT<:AbstractVector{T}, UVT<:AbstractVector{T}}

x is a sequence of points in the state space and u is a sequence of points in the input space.

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Dionysos.System.HybridTrajectoryType
HybridTrajectory{T, TT, XVT <: AbstractVector{T}, UVT <: AbstractVector{T}}

discrete is the discrete trajectory of type DiscreteTrajectory and continuous is a the continuous trajectory of type ContinuousTrajectory.

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